![]() The technology inside PSVR 2 is fantastic and accurate, but it's how eye-tracking has been turned into evocative gameplay that really impresses. It's worth noting there are no other control schemes at play in Before Your Eyes, everything is controlled using your eyes. Other uses of eye-tracking include painting a picture to create your own unique modern art (Image credit: GoodbyeWorld Games/Skybound Games) There's also a mini-game that replicates playing the piano (follow the keys with your eyes) and a typewriter mechanic to write 'your' story. The art style comes into its own later in Benjamin's life as his career as an artist takes off and you can 'paint' your interpretation of events onto in-world canvases. There's also a dream-like, whimsy to the art direction that is even detoured purposefully in moments of stress and child-like unease. The simple art direction enables you to connect with Benjamin's world and impose your own emotions onto it you see a simply rendered 90s iMac-like computer and it yields an immediate "I remember I had one of those" response. Characters are wonderfully described with economical details, which enables the performances to shine (there are even occasions when you need to close your eyes completely and just listen). Through Benjamin's eyes you go to school, make and lose friends, feel the pressure of a parent's aspirations and everything is presented in a stylised visual design that sketches out the world around you in rich blocks of colour and clean lines. ![]() Blink and you may miss a key story beat (Image credit: GoodbyeWorld Games/Skybound Games))
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